OOBAObject Oriented Bot Architecture |
|
NewsAboutDocumentation
|
TutorialThe OOBA Directory Structureooba/ java -- java packages edu lehigh ooba bot event example unreal util Creating an Explorer Bot for Unreal Tournment
The first step in creating a new bot is to go into the example directory and create a new directory nameing after the new bot. In this example we're creating a bot named Explorer so we'll create a new directory named Explorer under the example directory. In the Explorer directory we need to create one more new directory named event, where all the event handlers for this new bot will be stored. Create a new file named Explorer.java in that file we define our main and include in our Explorer class the type of bot we're going to be using. In our case we're using a utBot. Explorer.javapackage edu.lehigh.ooba.example.Explorer; import edu.lehigh.ooba.bot.Bot; import edu.lehigh.ooba.example.Explorer.event.*; import edu.lehigh.ooba.unreal.*; public class Explorer { // java -jar utbots*.jar for the VIZ client // edu.isi.gamebots.examples.ExampleVizTool public static Bot explore; // Args: // 1. host // 2. port // any other ideas? public static void main(String[] args) { System.out.println( "Creating New Bot" ); explore = new utBot(); if( args.length == 0 ){ explore.setServerInfo("localhost", 3000); } else{ explore.setServerInfo(args[0], Integer.parseInt(args[1]) ); } System.out.println( "Server info set to ip=" + args[0] + "port = " + args[1] ); explore.setBotName("Explorer"); explore.setBotTeam(1); explore.setEventHandler("BEG", new Status() ); explore.setEventHandler("NFO", new GameStart()); explore.setEventHandler("RCH", new CheckResult()); System.out.println( "all handlers set" ); System.out.println( "Opening connection to server" ); explore.connect(); System.out.println( "Connection established bot is active" ); } } |